Mega Code Archive

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Flash ActionScript
1) Animation
2) Array
3) Class
4) Data Type
5) Development
6) Function
7) Graphics
8) Language
9) Network
10) Regular Expressions
11) Statement
12) String
13) TextField
14) XML
Animation
1) A timer function-based animation
2) A timer that has just five intervals
3) Acceleration Animation
4) Add Enter Frame event listener
5) Add the start() method to our program, things start happening
6) Animating by Frames
7) Animating with Pure ActionScript
8) Animating with the ENTER_FRAME Event
9) Animation and Speed
10) Applying Animation Techniques to Other Properties
11) Calculating position based on velocity
12) Change speed direction after hitting the boundary
13) Change text value in a TextField in a timer
14) Creating a Bouncing Ball
15) Creating a Timer
16) Creating Symbols Within Flash CS3
17) Defers the call to the deferredMethod( ) method for five seconds
18) Designated Frame Rate Versus Actual Frame Rate
19) Draws a single line with a random stroke style every 250 milliseconds It uses clear( ) to erase the previously drawn line
20) Easing Amination
21) Easing speed
22) Listening for Timer Events
23) Measuring the actual frame rate
24) Move TextField in animation
25) Moving an Object
26) Moving an Object in a Specific Direction
27) Object easing toward the mouse
28) One possible use for this example is to simulate a fly, randomly buzzing around a room
29) Oscillation Animation
30) Post-Event Updates for Timer Events
31) Programmatic Animation
32) Repeating a Task over Time
33) Simple Stage framrate measuring class
34) Springs Animation
35) Start with a direction and magnitude for the acceleration force
36) Two timers are set, one for a square sprite and one for a circle sprite
37) Using Timers
38) Using Trigonometry
39) Velocity Animation